The players in our game, Smack Dat Rat, play in competition with one another as rival cat exterminators. The controllers are built specifically so players feel like cats, complete with cat scratching post joysticks for world navigation and furry rat buttons for smacking and collecting the rats. This physical experience is designed so players can fully immerse themselves into the world of New York Kitty by mimicking the cat experience with tactile alt controls. For the audio, I wanted to use cat meows, rat squeak, and paw smack sounds to create more interactive and immersive gameplay.