Engine and IDE. Unreal Engine 5.5.1 with Visual Studio 2022 Pro LTSC 17.10.1.
Source control. Perforce (P4V) with a dedicated depot, workspace mapping, and p4.ini
at the workspace root. I demonstrated adds, deletes, edits, renames, and moves, plus transaction logs and in-editor checkouts.
Project layout. Clean separation between Unreal project and a Perforce documentation folder that mirrors our class structure.
Debugging.
Blueprint debugging with breakpoints on node execution.
C++ debugging by launching the editor from VS and breaking on constructors and gameplay flow.